Contemporary interaction designers and artists often manipulate scientific, historical, commercial and social information. Literacy in design, art or engineering requires the complement of literacy in data. This class makes a powerful additions to your skill set of programming, visual design and electronics. Students will become conversant in the tools available for extracting insightful information from real-world samples. In this class we learn about the “lies, damn lies and statistics” that are encountered in our daily information feeds. Basic training is provided in a variety of handy methods for interpretation and manipulation of data, yet no math beyond some simple arithmetic is required for completing this course. Materials are visually oriented, and the focus is on concepts rather than on mechanics. Exercises include analyzing maps, building physical models and exploring information via accessible computer simulations. Short projects teach how to understand where data comes from, what it looks like and what it means. Students will earn how to transform data in ways that avoid distortions, reveal truths and grandly illuminate their ideas. (Note: The class is carefully structured to support your other production classes. There are a variety of weekly assignments but no final project or paper, allowing you time to apply your newfound skills.)
Syllabus (under development)
Student work documentation
Code examples are posted on an ongoing basis.
Class Discussion List
Lecture slides are generally posted after class
Certain readings for class are available online