Archive for March, 2008

Summer XBee Course: Sociable Objects

Sociable Objects

This summer I’ll be teaching a graduate class called Sociable Objects at NYU that includes pretty much everything you ever wanted to know about the XBee radios including ZigBee. Here’s the course description:

Sociable objects are devices that share. They can talk to each other, gain information about their context and react accordingly. Recent advances in wireless mesh networks have created the potential for a massively interconnected world of easy information sharing. Cheap communications, high reliability, unique addressing, small size, standardization, and routing features combine to enable exciting new interactions. Developers of toys, wearables, performance devices, portables, network objects and sensor arrays can take advantage of radio mesh networking to design more interesting, better informed and more complex behaviors for their projects. This course explores devices that connect with and respond to each other. The technical focus will be on 802.15.4/ZigBee wireless mesh networks. Interconnections with other platforms and devices will be examined as appropriate. Students will gain an expertise in all functions of the ZigBee system to facilitate smart and novel behaviors in their projects. Through a series of weekly exercises, students will build skills and explore the challenges and delights of mutual connectivity. As a final project, the class will construct dynamic device networks. Prior experience with basic electronics and physical computing is helpful, but not required. Most labs and projects involve group work, so students should be ready to collaborate extensively as they experiment on the cutting edge of device interaction.

Also be sure to check out ITP’s excellent summer Soft Circuits course and the Studio in Prototyping. Either would make a great double-header with Sociable Objects. Summer classes at ITP are open to everyone so now’s a good time to sign up.

BarCampNYC3 Designing Attraction Talk

Designing Attraction BarCampNYC Sign

I’ve been working on an idea for an ITP class that explores the psychology of human decision-making, and applies this powerful science to interaction design. The best way to learn something is to teach it, so on Sunday I did the first run of an hour-long presentation on the subject at BarCampNYC3. I talked about biases, heuristics and Cialdini’s “weapons of influence” including social-proof, reciprocity and a host of other persuasive methods. The slides for this trial run gave a rough overview of decision-making psychology, after which we had a spirited discussion of examples and ethics. The next version is going to conclude with some compelling illustrations of real world applications.

According to their web site, BarCamp is an ad-hoc gathering born from the desire for people to share and learn in an open environment. It is an intense event with discussions, demos and interaction from participants.” This one was held on the campus of Polytechnic University in Brooklyn, probably soon to be a new division of NYU. Lots of interesting people came, including my hacker buddies from NYCResistor and a few intrepid presenters from Canada and even Europe.

The next version of my Designing Attraction talk should be presented ITP in a couple weeks, as a Friday lecture.