Penn Station Personas
Our personas presentation for the Penn Station project.
Penn Station Personas Read Post »
Our personas presentation for the Penn Station project.
Penn Station Personas Read Post »
Travel Bugs are tags used for items that “hitchhike” between geocaches. They are attached to items that people find in a cache and are intended to be transported to the next cache that the finder visits. This is essentially an asynchronous ad-hoc routing protocol for objects. It would be interesting to describe a desired destination
For midterm, Christian Croft and I plan to extend on the Cube drawing interface from the pair gaming assignment. We intend to focus our energies on implementing WiPorts in the physical cube interface. In addition to adding WiFi, each side of the cube will now have an analog switch (most likely an FSR sensor), and
Cube Project Concept Read Post »
The ITP program lobby display screen faces Waverly Street through a double-paned glass window. This setup is fine for showing off purely visual work, but doesn’t work for anything with an audio component. Sounds played behind the double-paned glass cannot be heard on the street, and the facility will not allow speakers to be placed
Mobile Phone as Audio Output for Public Display Screen Read Post »
Assignment; Introduce the class to the community that you will be studying. You should conduct some initial observations and gather visual materials and artifacts so that you can bring this community to life for the rest of the class. We chose New York’s Pennsylvania Station as an overall community for our study. For this first
Penn Station Observation Read Post »
All three of our Playbooks came back fully completed! Here’s the full presentation on how it went.
Completed PlayBooks Read Post »
From my Toy Design Workshop: a conceptual presentation about the Sketch ‘n Share–a collaborative sketch pad for friends that communicates voice and sound. Kids in a local environment can sketch, play sounds and talk with each other.
I’ve written full example for using Java Sockets in Processing to communicate with a Lantronix XPort or any other TCP/IP enabled device. The program: opens a Socket checks to see if data is available gets a byte of data from the remote device sends a byte of data to the remote device closes the streams
Carlos put together these fantastic user diaries, for children to record their play sessions (with help from adults). We plan to test them with three kids this week, and incorporate the results into a second version. Parents will fill out a form on the left side of each page to record the parameters and quality
PlayBooks, Version 1.0 Read Post »
Our Pong game now has feedback on the network controllers. The little colored lights respond to the progress of the game locally, so that theoretically, the screen could be in Paris, with one player in Detroit and the other in Jakarta. Cool. The updated code for the controllers and the game isn’t thoroughly commented yet,
Pong with Feedback! Read Post »